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Sonic generations crisis city
Sonic generations crisis city











sonic generations crisis city sonic generations crisis city

This is one of my favorite Sonic Generations OST Songs. This is epic -w-👌 Comment by Solar_Metallixxx It doesn't have to be much, but make the player want to explore to find cool things and items instead of forcing them to explore because you don't want to hold their hand to the goal.THE CITY IS FLOODING Comment by ★♪» If the player can go there, he should find something there to incentivise the exploration. City have been in the market for a striker after the Essay Press is.

sonic generations crisis city

Don't let the quality level of that dung heap infect something you put your heart into.Īs for suggestions as to how to move forwards, I can only say that every area should have a purpose. distinguishable differences are due to modifications in successive generations. Right now the name of the level simply does not fit the content and makes people expect very little of your work, possibly passing it over because they think it's a simple port. Since you're doing an original layout, it might be a good thing to distance yourself from Sonic 2006 as much as possible. The goal needs to feel like a place the player feels proud of reaching after all that they have been through, and in this level can be reached with very very little effort on the player's part if they know what they are doing.ģ) The level looks absolutely nothing like Crisis City. Intentionally confusing a player who goes in not knowing what to expect is not a good design method.Ģ) The goal post instantly kills you while also completing the level (simple error that is likely to be addressed) and is hidden in a completely nonsensical location (not so likely). Ring trails leading towards the goal, enemies facing away towards the direction the player is expected to come from, and sector layout (the important one) are all expected to play a role. Players look for indications as to which way to proceed, and need to feel like they are making progress towards something. Of course you as the designer know where to go because you designed the level.

sonic generations crisis city

This level is actually kind of cool! The effort you've put into the creation of the level clearly shows, even though there are some rough spots that desperately need addressing.Ä¡) Exploration is a great idea, but the level really just strikes me as having no sense of flow.













Sonic generations crisis city